Also found when I was bouncing about the web, this time for Brontë related material:
Wuthering Heights, the role-playing game. I can do no better service to the game than to reproduce the disclaimer:
Disclaimer
In all the rules, the male gender (he, his, etc.) will be used for our examples. This of course implies the game is not suited for the feeble minds of our ladies.
This work deals with such themes as Suicide , Despair , homosexuality & socialism for the sole purpose of entertainment.
No animals, nor children were knowingly hurt during the playtests of the game.
An excellent
review points out some interesting traits:
Rage and Despair are pretty labile; they go up or down all the time, depending on events that affect the character. The GM often rolls d10/2 and assigns a loss or gain, and these in themselves may prompt acts. For instance, if you lose 5 or more Despair at once, you suffer from a fit of joy, which of course is usually seized upon by the player as an opportunity to do something the character is going to regret.
The implications are hilarious and lead to great role-playing, both in the sense of histrionics and in the sense of driving plot events. I especially like the following:
1) In order to be sincere, one must roll beneath his Despair. Think about it. This means that in order to LIE, no roll is necessary; i.e., hypocrisy is the default behavior. It also means that the only reason one DOESN'T lie is because he "just doesn't care anymore," momentarily. That is just too funny.
2) Upon losing or gaining a lot of either Rage or Despair, extreme actions are required. Afterwards, you gain (or lose) a bit back. Without going into the math, there's a small chance that the amount gained back actually prompts the extreme effect of the reverse emotion! This is not likely to happen very often, but when it does, you get the most outrageous see-sawing mood swings. It's definitely worth the wait.
3) Suicide isn't ever required through the system, but it seems perfectly reasonable in a grotesque literary fashion, now and then. The "nipping off to kill myself now" announcement isn't to be found in any other RPG I can think of. The really fun part is not being able to figure out what's more depressing, success or failure.