Showing posts with label computing. Show all posts
Showing posts with label computing. Show all posts

Thursday, June 17, 2021

 This article details--no, it doesn't summarize well. Here's an entrée:

"Out of this group would arise several radical separatist movements with overlapping membership, including a religious one called Lux Madriana—worshiping a female god with rituals supposedly passed down from a “magical matriarchal community” in a distant past—and an elaborately fleshed-out otherworld called Aristasia. Much like the rich fantasy worlds created by Tolkien or the Brontë sisters, Aristasia became an ever-growing obsession for its creators, with its own customs, calendar, literature, and history, to the extent that some of the worldbuilders eventually dropped out of university to attend their own unofficial Aristasian school instead. In Aristasia there were two genders, both female (assertive brunettes and demure blondes); the decadent modern world was known as The Pit; and the word for person was not man but maid."



FURTHER: A short, somewhat melancholy history of Aristasia-in-Telluria

Thursday, July 26, 2018

Further Mexica content: Emily Short's review of MEXICA, procedurally generated stories around Aztec legends.

The creator, Rafael Pérez y Pérez, has articles here :

MEXICA: a computer model of a cognitive account of creative writing
The Three Layers Evaluation Method for Computer-Generated Plots

As what we watch and read becomes more closely monitored, proc gen art will become the new pulp. I'm laying down a marker, here.

Wednesday, March 24, 2010

Happy Ada Lovelace day. In honor of this iteration, I wrote some code today--which actually compiled. I mark this day with a white stone, indeed.